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Mastering Unity 5.x by Alan Thorn

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Summary

Congratulations! You've now reached the end of the Dead Keys project, and the end of this book. In reaching this far you've seen a wide range of Unity features; but more importantly, you've seen how many of the features that you already know can be adapted and applied cleverly in an editor to get the results you need. Complexity in Unity is largely about a clever application of existing, simple features; rather than the use of hidden features or advanced tools. In reaching this point you have a Dead Keys project that supports a single player experience on desktop platforms. In the previous chapters, we saw how this experience could be deployed to mobiles, support persistent data, be adapted to VR, and how version control could be integrated ...

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