Our first scene represents a location near to the planet Ridley VI. Our astronaut has stopped to perform some essential repairs before exploring the planet.
Here, we will get comfortable working with Unity's Standard Shaders, setting up specialized materials with unique qualities for the various surfaces they will represent:
PACKT_Scenesfolder and click on it once in order to view its contents in the Assets panel.
The scene will become visible in the Scene view:
The scene consists of the spacecraft, astronaut, and distant ...