In the first chapter, we added materials to the spacecraft repair scene using Unity's Standard Shaders. We also created a Standard Specular material for the planet Ridley VI to show its dramatic stormy environment.
At this point, we will write a custom shader to give it more of an atmospheric effect.
Rather than reflecting light in the same way as other solid objects, the layers of gas that surround many planets create a haze around them.
We will create something like this with a custom shader.
We will start by creating another shader in the Unity project:
The folder's contents will become visible in the Assets panel.
The folder ...