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Mastering Unity Shaders and Effects by Jamie Dean

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Chapter 3.  Working with Lighting and Light-Emitting Surfaces

In this chapter, we will explore the interaction between Unity's lighting tools and various materials in our scene, that will allow us to create a visually interesting game environment.

The important topics covered in the chapter are as follows:

  • Setting up lights
  • Real-time versus baked-lighting solutions
  • Emissive materials
  • Real-time glow effects
  • Effects of light on different surfaces such as metal, plastic, fabric, skin, eyes, and hair
  • Creating a custom wireframe shader

At this point in our game, our astronaut is preparing to enter the atmosphere of the planet in her search for the missing research crew. The interior of the spacecraft is lit with glowing lights and displays.

This scene already ...

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