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Mastering Unity Shaders and Effects by Jamie Dean

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Chapter 5. Exploring Transparent Surfaces and Effects

In this chapter, we will use transparent shaders and atmospheric effects to present the volatile conditions of the planet Ridley VI from the surface.

At this point in our game, the astronaut has landed on the planet to locate the research station and investigate the disappearance of the team. She travels the short distance to the station in a planetary rover, negotiating the planet's turbulent nitrogen storms.

In this chapter, we will discuss the following topics:

  • Exploring the difference between cutout, transparent, and fade Rendering Modes
  • Understanding how to access material properties via code
  • Animating the transparency of a material, making transparent images dissolve and coalesce with code ...

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