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Mastering Windows 8 C++ App Development by Pavel Yosifovich

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Chapter 9. Packaging and the Windows Store

The previous chapters discussed various details for building Windows Store apps: from the basic Windows Runtime concepts, through building a user interface, to using unique Windows 8 features (for example live tiles, contracts). All that's left is to build your app and finally to submit it to the Store, so that everyone can enjoy it.

The Store, however, has its own rules and guidelines. Applications go through a certification process, to ensure they are of high quality, and will benefit users. "High quality" here encompasses many details, some related directly to quality experience (performance, touch experience, fluidity, and more) and some more subtle (such as responding appropriately to network fluctuations ...

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