O'Reilly logo

Mathematics and Physics for Programmers, Second Edition by Danny Kodicek, John Patrick Flynt

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Part IV. 3-D Mathematics

You’ve already done most of the work to enable you to move from two to three dimensions. The concepts of vectors, forces, energy, and momentum are the same in three dimensions as in two, and collision detection, while more complex, involves all the same techniques as before. In this fourth part of the book, you’ll finish your exploration of mathematical and physical theory by taking this final step into 3-D.

You’ll start by looking at the basics of 3-D space, and how it can be represented on a two-dimensional screen. Then you’ll spend another chapter further extending the vector work you have done up to now, and I’ll introduce the concept of a transform. Chapter 18 deals with collision detection for 3-D shapes, Chapter ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required