Skip to Main Content
Maya 8 for Windows and Macintosh: Visual Quickstart Guide
book

Maya 8 for Windows and Macintosh: Visual Quickstart Guide

by Morgan Robinson, Nathaniel Stein
March 2007
Beginner content levelBeginner
544 pages
18h 55m
English
Peachpit Press
Content preview from Maya 8 for Windows and Macintosh: Visual Quickstart Guide

3. Creating Primitives and Text

Primitives are premade geometry sets, usually in simple shapes: spheres, cubes, cylinders, planes, cones, and toruses (Figure 3.1). You can also create more complex polygon primitives: prisms, pyramids, pipes, helixes, soccer balls, and platonic solids.

Figure 3.1. The basic primitives (clockwise, from top left): sphere, cube, cylinder, torus, plane, cone.

Image

Primitives are the building blocks of 3D modeling, simplifying the creation of more complex objects. Some real-world objects can be constructed out of a single primitive shape: a baseball is a sphere, a door is a scaled cube, and a box of doughnuts is a box of ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Maya 6 for Windows and Macintosh: Visual QuickStart Guide

Maya 6 for Windows and Macintosh: Visual QuickStart Guide

Danny Riddell, Adrian Dimond
Maya 7 for Windows and Macintosh: Visual Quickstart Guide

Maya 7 for Windows and Macintosh: Visual Quickstart Guide

Danny Riddell,, Morgan Robinson,, Nathaniel Stein
Flash Out of the Box

Flash Out of the Box

Robert Hoekman Jr.

Publisher Resources

ISBN: 9780321476753Purchase book