Index
A
abdomen, shaping, 228-229
animation, taking into consideration during
modeling process, 387
arm,
adding edge loops to, 65
aligning on axis, 60-61
blocking out, 59-60
creating joints for, 407-411
setting up controls for, 431-442
shaping, 215-220
weighting, 473-476
asymmetry, importance of, 322
attributes,
adding to controls, 426-431
connecting with expressions, 435-437
automatic mapping, 33
B
back, shaping, 221-222
base mesh, 17
blend shapes, 457, 481-482
body, see also model
adding edge loops to, 64-75, 199-214
blocking out, 49-79
defining, 197-215
shaping, 214-253
UV layout, 361
bone structure, defining, 205-214
border edges, 22
problems with, 23
breasts, shaping, 235-246
bump map, creating, 372-377
butt, shaping, 223-227
C
centerline, realigning, 56-57, 221
character, r eturning to default pose, 458
character modelers, 2-3
character modeling, 1-3
child joint, 392
chin, shaping, 121-122
clavicle, shaping, 247-254
clusters, 424-425
co-incidental vertices, 27
color map, creating, 364-372
command conventions, 13-14
Component Editor, 478-479
Connection Editor, 430-431
constraint, 393
creating, 393-394
control mesh, 17
creating, 17-18
controls,
arm, 431-443
finger, 442-447
foot, 448-453
head, 429-431
leg, 447-448
pelvis, 422-429
spine, 422-429
torso, 422-429
Create R ender Node dialog, 164
cube,
aligning to reference, 49-50
creating, 49
using to create tooth, 172
cube map, 30-31
cylinder, using to create gums, 181-182
cylindrical mapping, 32
D
drawing skills, importance to modeling, 4
Duplicate Special Options dialog, 56
E
ear,
adding edge loops to, 141-142, 149,
153-154
perspective problems with, 138
shaping, 139-156
edge loops, 11
adding to body, 64-75, 199-214
adding to ear, 141-142, 149, 153-154
adding to eye socket, 126-129
adding to face, 99-104, 107-108, 132-136
adding to foot, 298-299, 305-309
adding to hand, 74, 259-261, 263-264,
267-268, 281-285
adding to head, 91
adding to lips, 92
adding to mouth, 89-90, 115-117
adding to nose, 112-114
inserting, 51-52, 54-55
redir ecting flow of, 99-100
using to define bone structure, 205-214
487
using to define muscle structure, 199-205
edges,
collapsing, 22
faceted, 25
hardening, 24
softening, 27, 69
Expression Editor, 435-436
expressions, 435
using to connect attributes, 435-437
extrusions, problems with, 22-23
eye, see also eyeball
duplicating, 169
perspective problems with, 123
shaping, 93-94
eyeball, see also eye
creating, 159-163
creating stand-in, 123-124
texturing, 163-169
eyelashes, creating, 381
eye socket,
adding edge loops to, 126-129
shaping, 124-131
F
face,
adding edge loops to, 99-104, 107-108,
132-136
removing details from, 365-367
shaping, 99-104
faces,
keeping together, 49
selecting, 335
viewing selected, 258, 293
fingernails, creating, 274-281
fingers, see also hand
blocking out, 73-74
creating joints for, 411-418
setting up controls for, 442-447
shaping, 257-273
FK, 391
using, 392, 394
foot
adding details to, 309-313
adding edge loops to, 298-299, 305-309
blocking out, 62-63
creating joint for, 404-405
sculpting, 309-312
setting up controls for, 448-453
shaping, 294-309
weighting, 469-470
formula, modeling, 7-8
forward kinematics, see FK
G
Go Tools dialog, 43-46
gums,
combining with teeth, 183-190
creating, 181-183
shaping, 184-187
H
hair, creating, 365
hand, see also fingers
adding details to, 281-292
adding edge loops to, 74, 259-261,
263-264, 267-268, 281-285
blocking out, 72
creating joint for, 411
sculpting, 271-273, 285-286, 289-290
shaping, 257-273
weighting, 477
head,
adding attribute to control, 430-431
adding edge loops to, 91
assigning UVs to, 340-361
blocking out, 53-54
creating joints for, 400-401
setting up controls for, 429-431
shaping, 75-77, 83-86, 95
texturing, 362-381
using photo reference to model, 82-83
UV layout, 360
weighting, 477-481
hips, shaping, 227
Hypershade, using to create material,
163-164, 328-329
I
IK, 391
using, 393-394
image plane, 11
images, blending, 364
Insert Edge Loop tool, using, 51
inverse kinematics, see IK
J
joint setup, creating, 392
joints,
creating for arm, 407-411
creating for finger, 411-418
creating for foot, 404-405
creating for hand, 411
creating for head, 400-401
creating for leg, 402-407
creating for pelvis, 398-399
creating for spine, 398
Index
488
creating for torso, 398-400
linking, 393
mirroring, 419-420
naming, 402
orienting, 395-397, 421
parenting, 401, 406-407, 416
selecting, 396
L
lattice deformer,
using to position teeth, 188-189
using to shape tongue, 191-193
layer,
assigning model to, 55
deleting, 169
toggling visibility of, 259
leg,
adding edge loops to, 66
blocking out, 61
creating joints for, 402-407
setting up controls for, 447-448
shaping, 230-234
weighting, 460-469
lips, see also mouth
adding edge loops to, 92
shaping, 91-92, 194-196
locator, 393
M
mapping,
pelt, 29-30
texture, 28
types of, 31-33
maps,
cube, 30-31
marking, 29
normal, 28
UV, 28-29
marking map, 29
material,
assigning temporary, 328-338
creating, 163-164
creating with Hypershade, 328-329
Maya command convention, 13
Maya commands (* indicates commands
available only in Maya 7)
Constraint | Point, 394
Create | Locator, 393
Create | NURBS Primitives | Sphere, 123
Create | Polygon Primitives | Cube, 49
Create | Polygon Primitives | Sphere,
159, 190
Create | Sets | Quick Select Sets, 237
Create UVs | Planar Mapping, 166, 341
Deform | Create Cluster, 424
Deform | Create Lattice, 188
Display | Component Display | Local
Rotation Axes, 396*
Display | Custom Polygon Display, 335
Display | Transform Display | Local
Rotation Axes, 396
Edit | Duplicate, 56*
Edit | Duplicate Special, 56
Edit | Parent, 401
Edit | Select Border Edge Tool, 56*
Edit Mesh | Extrude, 50
Edit Mesh | Insert Edge Loop Tool, 51
Edit Mesh | Keep Faces Together, 49
Edit Mesh | Merge, 321
Edit Mesh | Offset Edge Loop Tool, 206
Edit Polygons | Duplicate Edge Ring
Tool, 206*
Edit Polygons | Extrude Face, 50*
Edit Polygons | Merge, 321*
Edit Polygons | Normals |
Soften/Harden, 69*
Edit Polygons | Sculpt Geometry Tool,
34, 78*
Edit Polygons | Split Edge Ring Tool, 51*
File | Optimize Scene Size, 169
Mesh | Average Vertices, 69, 270
Mesh | Combine, 168, 321
Mesh | Sculpt Geometry Tool, 34, 78
Mesh | Smooth, 15
Modify | Freeze Transformations, 168
Modify | Make Live, 124
Modify | Transformation Tools | Move
Tool, 40
Normals | Soften Edge, 25, 69
Polygon UVs | Planar Mapping, 166,
341*
Polygons | Average Vertices, 69, 270*
Polygons | Combine, 168, 321*
Polygons | Cut UVs, 355
Polygons | Flip UVs, 347
Polygons | Layout UVs, 340
Polygons | Move and Sew, 355
Polygons | Normals, 25*
Polygons | Relax UVs, 357
Polygons | Sew UVs, 352
Polygons | Smooth, 15*
Polygons | Smooth Proxy, 15*
Polygons | Tool Options | Keep Faces
Together, 49*
Index
489

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