36. With the Insert Edge Loop tool, add two concentric circles
that begin above the tip of the nose and wrap down around the
chin. Make sure that they are close together.
These will later help us define the nasal labia folds, or “laugh
lines,” that are most apparent when you smile.
37. Delete History and save!
38. Take some time and use the Sculpt Geometry tool to soften
the edges of the head a bit. Use the Smooth setting and the
touch and release method. Avoid the lip area at this point.
102
Chapter 5: Building the Head
Figure 5-32
39. Use the Split Polygon tool to create an edge loop that begins at
the inside part of the eye and then continues around to roughly
where the tip of the nose will be.
103
Chapter 5: Building the Head
Figure 5-33
Figure 5-34
40. Inside the loop you created in the previous step, create a loop
that starts at the center of the nose and ends at the vertex just
to the left of the eye.
41. Take care of the two triangles near the tip of the nose by draw-
ing an edge from the center of each angle to the corresponding
vertex.
104
Chapter 5: Building the Head
Figure 5-35
Figure 5-36
42. Let’s start to shape the nose a bit. By selecting two vertices at
a time — the one at the centerline of the head and the next
one to its right — move them to line up with the nose in a side
view.
43. When you get to the tip of the nose, select the upper two ver-
tices and move them to the tip of the nose in your reference
image. Move the two underneath to just below the tip in front
of the nostrils.
105
Chapter 5: Building the Head
Figure 5-37
Figure 5-38
44. The remaining vertices should be positioned to form the
underneath part of the nose.
45. In a front view, align the vertex to the right to match the outer
part of the nostril.
106
Chapter 5: Building the Head
Figure 5-39
Figure 5-40

Get Maya 8.0 Character Modeling now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.