Chapter 4. Deforming the Skin

image

image

image

image

image

This chapter shows you how to assign the skeletons in your rig to your character models as skin influences (see Figure 4.1). This process is called binding the skin, and enables you to deform the shapes of your models ...

Get Maya® Character Creation: Modeling and Animation Controls now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.