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Maya® Character Creation: Modeling and Animation Controls
book

Maya® Character Creation: Modeling and Animation Controls

by Chris Maraffi
September 2003
Intermediate to advanced content levelIntermediate to advanced
384 pages
11h 25m
English
New Riders
Content preview from Maya® Character Creation: Modeling and Animation Controls

Chapter 3. Character Skeleton Setup

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This chapter shows you how to create complex controls for animating each of the main parts of your character model. Creating such controls involves many of the tasks that a character setup artist does on a daily basis, including such things as drawing skeletons, creating Inverse Kinematics (IK) handles, constraining ...

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Publisher Resources

ISBN: 0735713448Purchase book