O'Reilly logo

Maya® Studio Projects: Game Environments and Props by Juan Pablo Stegmann, Michael McKinley

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Introduction

My teaching style has always been about preparing a student for a job in the game industry. I always try to instruct based on the realities of the position and not an idealized fantasy. Game development is hard work for all those involved, from the artists to the programmers, and to prepare to be one of those artists, it helps to get the straight skinny from someone who has "been there and done that." I know getting such inside information from an industry veteran was a great help to me when I was first starting out. Although I may not be the most experienced old fogy in the biz, I do try to pass down what I have learned to the next generation, with only one request I ask in return—don't get so good that you take my job!

The projects ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required