Book description
Learn to create realistic digital assets for film and games with this project-based guide
Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results.
- Lighting and texturing projects are often an excellent way for new animators to break into the business
- This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games
- Walks you step by step through lighting and texturing objects, characters, and locations
- Written by a professional CG artist who has worked on high-profile films including Antz and Shrek
Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.
Table of contents
- Cover Page
- Title Page
- Copyright
- Dear Reader,
- Acknowledgments
- About the Author
- Contents
- Introduction
-
CHAPTER 1: Texturing and Lighting a Product, Part 1
- Project: Reviewing the Scene File
- Material Types and Critical Attributes
- Hypershade Functionality
- Project: Assigning Materials
- Lighting Techniques and Maya Light Types
- Project: Creating Lights and Shadows
- 2D and 3D Procedural Textures
- Project: Applying Textures
- Scanline and Raytraced Rendering
- Project: Raytracing Reflections
-
CHAPTER 2: Texturing and Lighting a Product, Part 2
- Project: Accentuating the Logos
- Batch Rendering
- Project: Adding Strategic Fill Light
- Project: Splitting Material Assignments
- Project: Fine-Tuning the Shadow
- Light Width
- Project: Switching to mental ray
- Anti-Aliasing Theory
- Project: Blurring Reflections
- The Final Gathering System
- Project: Activating Final Gathering
- Optimizing the Scene
- Project: Creating the Final Render
- CHAPTER 3: Texturing and Lighting a Chapter, Part 1
- CHAPTER 4: Texturing and Lighting a Character, Part 2
- CHAPTER 5: Texturing and Lighting a Vehicle, Part 1
- CHAPTER 6: Texturing and Lighting a Vehicle, Part 2
- CHAPTER 7: Texturing and Lighting an Environment, Part 1
- CHAPTER 8: Texturing and Lighting an Environment, Part 2
- APPENDIX: About the Companion DVD
- Index
Product information
- Title: Maya® Studio Projects Texturing and Lighting
- Author(s):
- Release date: May 2011
- Publisher(s): Sybex
- ISBN: 9780470903278
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