Project: Adding Textures

For this project, you can create relatively pristine textures. Variation in textures created by wear and tear is not necessary. Therefore, you can use Maya's procedural textures to create many of the required texture patterns.

Note that the mia_material shader is inherently more accurate than any of the standard Maya materials. Because the shader is physically based, it interacts correctly with indirect illumination systems such as Physical Sun and Sky, portal lights, and Final Gathering.

Texturing the Floor

To add a white tile pattern to the floor, you can add a bump map. Whereas Maya offers a simple means to add a bump map to a material, a custom network must be built for the mia_material shader. As such, you can use ...

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