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Microsoft® Mobile Development Handbook by Peter Foot, Daniel Moth, Andy Wigley

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Chapter 12. Graphics Programming

In this chapter:

Drawing Images, Text, and Shapes 437

Handling Different Resolutions 447

Rotating Text 449

Reducing Flicker by Using Double Buffering 452

Using Advanced Formatting Techniques 456

Graphics programming skills are not only for games developers. A basic understanding of graphics programming is useful to all developers, whether for creating a good-looking splash screen or for doing your own drawing in a custom control so as to present a user interface (UI) to users that looks more polished and professional than one that is built using only the standard Microsoft Windows Forms controls from the Microsoft Visual Studio 2005 Toolbox.

This chapter shows you how to perform simple graphics programming tasks and demonstrates ...

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