Chapter 12. Graphics Programming
In this chapter:
Drawing Images, Text, and Shapes 437
Handling Different Resolutions 447
Rotating Text 449
Reducing Flicker by Using Double Buffering 452
Using Advanced Formatting Techniques 456
Graphics programming skills are not only for games developers. A basic understanding of graphics programming is useful to all developers, whether for creating a good-looking splash screen or for doing your own drawing in a custom control so as to present a user interface (UI) to users that looks more polished and professional than one that is built using only the standard Microsoft Windows Forms controls from the Microsoft Visual Studio 2005 Toolbox.
This chapter shows you how to perform simple graphics programming tasks and demonstrates ...
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