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Microsoft XNA 4.0 Game Development Cookbook by Luke Drumm

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Chapter 1. Applying Special Effects

In this chapter we will cover:

  • Creating shadows within the Reach profile
  • Creating shadows within the HiDef profile
  • Implementing lens flare within the Reach profile
  • Implementing lens flare within the HiDef profile
  • Implementing smoke within the Reach profile
  • Creating explosions within the Reach profile
  • Creating explosions within the HiDef profile

Introduction

In this chapter, we will be creating some of the common special effects used in 3D games to help increase the level of realism, and thereby help the player to immerse themselves in the virtual world.

The examples in this chapter assume that at least the bare bones of a 3D scene are already present, with one or more 3D objects being rendered successfully to the screen. ...

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