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Microsoft XNA 4.0 Game Development Cookbook by Luke Drumm

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Creating explosions within the Reach profile

If there's one thing I really appreciate, it's explosions that have a visceral and almost palpable presence in a game.

Much of the presence of an explosion tends to come from the more subtle in-game artifacts, such as a deep, complex, sound design and shaking of the camera, and for a lot of games this is more than enough. But sometimes, something that is a little more satisfying is required visually, such as the rolling fireball covered in this recipe and pictured in the following illustration:

Creating explosions within the Reach profile

Getting ready

In this special effect, you'll need a textured sphere with a flame or lava appearance.

In the following ...

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