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Microsoft XNA 4.0 Game Development Cookbook by Luke Drumm

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Displaying 2D isometric maps

Despite the advent of modern graphics hardware that can support full-blown 3D imagery quite easily, isometric displays continue to be a popular choice for many games as it can speed up the production of both code and artwork considerably when you only need to deal with two-dimensional images instead of three-dimensional models. If there's one thing that game designers at all levels appreciate, it's the ability to get things done even faster.

Getting ready

An image of an isometric element such as the following cube is required for this recipe:

Getting ready

It can be something as simple as a flat isometric square, but a cube may prove ...

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