O'Reilly logo

Microsoft XNA 4.0 Game Development Cookbook by Luke Drumm

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Importing and displaying 3D isometric maps

One of the key components of the XNA framework is the content pipeline and the ability to easily extend it.

In this section, we're going to extend the content pipeline so that we can include a height map image file in the content and have it automatically converted to a more easily accessible format as part of the build process.

Getting ready

An image to be used as the height map for terrain generation is required for this example. Any image will do, although it's probably best to initially keep it relatively small in size initially to limit the amount of data to wade through during debugging, and to keep the individual polygons big enough to spot any issues more easily. An image like the following, for ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required