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Microsoft XNA 4.0 Game Development Cookbook by Luke Drumm

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Chapter 8. Receiving Player Input

In this chapter we will cover:

  • Adding text fields
  • Creating dialog wheels
  • Dragging, dropping, and sliding

Introduction

One of the key aspects that separates a computer game from that of, for example, a movie, is its interactive nature and its ability to be influenced by the player to achieve a different outcome each and every time.

In this chapter, we will examine some different ways of capturing the player's intent that may not be immediately obvious or trivial to implement when we first set ourselves the challenge.

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