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Microsoft XNA 4.0 Game Development Cookbook by Luke Drumm

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Creating dialog wheels

Games such as BioWare's Mass Effect series have propelled the dialog wheel style of option selection to the forefront of modern gaming UI.

While it's essentially a dropped-down list in terms of functionality, the ability for a player to easily select an option via a gamepad, and the possibility of developing a "muscle memory" for popular or regular options, makes it a compelling choice for console games developers.

Getting ready

This recipe requires a SpriteFont file along with six images, with each image containing one grayscale segment of the wheel.

Here's one example of a complete wheel:

Getting ready

Here's one of the segment's images: ...

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