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Microsoft XNA 4.0 Game Development Cookbook by Luke Drumm

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Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "We will be using the BasicEffect class in this example, but any effect that implements the IEffectMatrices interface and has some way to darken the rendered model should be adequate."

A block of code is set as follows:

Vector3 lightDirection;
BasicEffect reachShadowEffect;
Matrix flattenShadow;

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes, for example, appear in the text like this: "Start by adding a new Content Pipeline Extension project to the ...

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