Chapter 19. Mobile Game Development
Mobile game development on Windows Phone.
Creating multiplatform games.
Storing high scores: using persistent storage
The Windows Phone application life cycle: making a game that can survive a phone call.
Getting your game out there: an introduction to Windows Phone Marketplace.
Introduction
As far as I am concerned, there is only one kind of programming that is cooler than writing games for your console. And that is writing games for your phone. It is one thing to drag everyone home to your house and fire up your Microsoft Xbox 360 and show them what you have made; it is quite another to be able to just get your phone out and show how clever you are.
In this chapter, we’ll focus on the Microsoft Windows Phone as a ...
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