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Microsoft® XNA™ Unleashed: Graphics and Game Programming for Xbox 360 and Windows by Chad Carter

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Chapter 6. Loading and Texturing 3D Objects

IN THIS CHAPTER

We are going to be learning about the Content Pipeline in this part of the book. XNA provides out-of-the-box support for loading 3D objects, textures, effects, Extensible Markup Language (XML), and XACT projects. We discuss 3D objects and textures in this chapter. We will learn how to load 3D objects into our world and learn about different texturing techniques.

Understanding the Content Pipeline

The Content Pipeline can be used to solve a very real problem: The content we create for games is typically not game ready. For example, 3D content is usually stored in a proprietary format and there is a need to convert the data ...

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