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Microsoft® XNA™ Unleashed: Graphics and Game Programming for Xbox 360 and Windows by Chad Carter

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Chapter 7. Sounds and Music

IN THIS CHAPTER

Stop and think for a moment what your favorite game would be like if it did not have sound. Music sets the atmosphere for our games and sound effects adds to the realism of our games. In this chapter we discuss how to get music and sounds into our demos and games.

To do this we will need to use the Microsoft Cross-Platform Audio Creation Tool (XACT), which Microsoft provides for us. The tool can be found in our Programs/Microsoft XNA Game Studio Express/Tools menu. Once we have the tool opened we will create wave banks and sound banks ...

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