Chapter 9. Working with SketchFlow

In This Chapter

Exploring a UCD Process

Create a SketchFlow Application

Using SketchFlow Screens

Using SketchFlow Components

Create a SketchFlow Animation

Using the SketchFlow Player

Providing Feedback in SketchFlow

Importing Feedback into Blend

Working with Annotations

Expression Blend 3 launched in 2009 with an awesome new piece of functionality called SketchFlow. SketchFlow was introduced to enable users to create rapid interactive prototypes.

To work within the prototyping workflow and indeed the entire design process, Expression Blend was given additional functionality enabling users to import artwork directly from Adobe Illustrator or Photoshop.

In this chapter, you first review the ...

Get Microsoft now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.