Chapter 6: Living It Up: Adding Fun with Animation

"Life. Don't talk to me about life."

— Marvin the paranoid android

When it comes to animation for games, you have a lot of options. In Chapter 4, Asset Assimilation: Returning to Unity, we learned how to do very simple tweening animation using iTween, but that is just the very beginning of what you can do. The animation systems in Blender and Unity have different tools and different strengths and weaknesses. Basic object animation in Blender is straightforward although you can go deeper and deeper and get more sophisticated. Unity's Mecanim animation system offers great special features for dealing specifically with humanoid characters and its Timeline (not to be confused with the Blender Timeline!) ...

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