Before actually creating the
TileEntity class, it is a good idea to register it in the mod file first. Just like most other things you have to register for your mod, you can do this using the
GameRegistry class. You use a method called
registerTileEntity, which looks like the following for
The first parameter in this method is the tile entity you want to register, followed by
.class. The second parameter is the unlocalized name of the tile entity. However, because the tile entity will never show its name, it’s not required to add a localization for it in the
Now it’s time to actually create the ...