When the space station systems fail, all kinds of threats emerge. In this chapter, you’ll see the air start to leak from the station and will discover moving hazards in some of the rooms, including rogue robots, balls of energy, and toxic puddles.
I’ve put the dangers last so you can test the game up to this point without worrying about your time or energy running out. In this chapter, we’ll start the air leak and draw a timer bar to let you know how much air you have left. We’ll also add hazards that can harm you and drain your energy. Finally, we’ll clean up the game and get it ready to play!