9.1 Distortion: Simulating Intensity9.1.1 How it Works9.1.2 Distortion in a Mix9.2 Re-amping: Providing Context9.2.1 How it Works9.2.2 Re-amping in a Mix9.3 Modulation: Putting Things in Motion9.3.1 How it Works9.3.2 Modulation in a Mix9.4 Pitch Manipulation: Creating What Wasn’t There9.4.1 How it Works9.4.2 Pitch Shifting in a Mix9.5 Triggering: Cause and Effect9.5.1 How it Works9.5.2 Triggering in a Mix9.6 Spectral Editing: Unreal Reality9.6.1 How it Works9.6.2 Spectral Processing in a Mix