Multimedia Development for Mobile
With all of our discussion so far surrounding rationale for mLearning, a performance-oriented model, and examples of simple but effective solutions, you might be wondering why there is a chapter devoted to multimedia.
In short, this is where a great deal of the promise of the future of mLearning is held. It also is important to understand the limitations of multimedia on mobile devices before over-promising or believing the hype. Finally, we want to take a current snapshot of the capabilities and tools you can use now or expect to see in the near future.
How do multimedia elements such as audio, video, animation, and sophisticated graphics fit into a performance-oriented ...