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Mobile Game Design Essentials by David Nolte, Dr. Claudio Scolastici

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Chapter 3. Graphics for Mobile

Videogames strongly rely on graphics. The production of graphic assets for mobile games poses several challenges to game artists, mostly dependent on the necessity to both create nice-looking and appealing graphics while dealing with reduced screen dimensions and limited memory allocation. In this chapter we will describe how to create 2D and 3D assets for mobile games, what software packages and techniques can be used and what file formats support graphics for mobile games.

In this chapter, we will cover the following topics:

  • Raster and vector graphics
  • Graphics file formats
  • Game videos and cinematics
  • Software to create graphics for games
  • 2D game assets
  • 3D game assets
  • Character design for mobile games
  • Interface and HUD for ...

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