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Mobile Game Design Essentials by David Nolte, Dr. Claudio Scolastici

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Chapter 10. Balancing, Tuning, and Polishing Mobile Games

When a game comes to the final steps of its development, all efforts should be directed towards adjusting the small details, which make a difference between a good game and a great one. The competition is high in this industry and no game can make its way against its competitors if it is less than perfect.

Making a game perfect can have several, and often subjective, meanings. As games are interactive media they can only be perfect inside the space defined by their interactions with the players. This means that a game can never be great by itself, but it can only be great in the perception that gamers have of it.

Basically games should meet the players' expectations at several levels; they ...

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