As we get to the end of our journey, it is time to channel all the info we have given you so far into what the main goal of this book is—to provide you, the readers, with the knowledge it takes to approach the practice of game design for today's mobile phones.
Game design can be daunting for a first timer but there is a methodology that breaks this scary process into palatable pieces. Remember, the best way to eat an elephant is one bite at a time!
We begin with a brief summary of the general game design process and then we will delve into the details of mobile game design, with its good practices and lists of dos and don'ts.
The last part of the chapter is dedicated to the theory of fun in games by Nicole Lazzaro, ...