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Mobile Game Design Essentials by David Nolte, Dr. Claudio Scolastici

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Game mechanics

To explain the mechanics of Lilypads, let's begin by showing a concept image with the main game objects.

Each game level in Lilypad is represented by a pond from a top view where a number of lilypads lie. Grof can jump from one lilypad to an adjacent one.

Insects may be scattered between lilypads, so that Grof can eat them as he jumps from one lilypad to the other:

Game mechanics

Lilypad is played by tapping on the lilypad the player wants Grof to jump to. The following screenshot represents the player tapping on a lilypad to have Grof jump on it:

Game mechanics

Each ...

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