The main reason for creating a prototype is to exercise a design idea to see if it matches the expectations of stakeholders and can be easily used by the people for whom we are designing. If it doesn't, and we fail, that's OK. That's why we make prototypes. Failing fast and learning from that are important parts of iterative design.
Axure 7 makes it easy to get our work on real devices so we can test out ideas on a device in the lab or field, and so we can let stakeholders experience the design on the intended device with their own hands.
In this chapter we'll look at: