Introduction
Writing a book is a very rewarding experience…over time! It is a
commitment to many hours of head-banging frustration and the
pouring of one’s thoughts into a medium discernible by others.
Normally, the point of revising a book is to update it to be useful
with the current state of the technology to which it refers. In this
case, the techniques I discuss and the instructions I give are just as
relevant with max 7 as they were with max 3. What I’ve tried to do
is augment what I’ve already laid down by dropping into the mix tips
and tricks that are possible with the latest versions. While not
ground-shaking in its introduction of new material, this second edi-
tion of Modeling a Character in 3ds max will hopefully reinforce
what the first book ...