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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Defined, design is “the arrangement of elements or details in a
product or work of art.” Of course, given a large number of ele
-
ments, they can be arranged in an almost endless way with a
plethora of results. Many things can impact the design of your
real-time character, but the most impacting and unavoidable one is
limitations.
Limitations
By limitations I don’t mean limitations on your imagination. I mean
hard limitations like making a convincing human or creature out of a
thousand triangles or less. However, with the growth of the hard
-
ware and computing power of the PC and the next generation of
consoles like Xbox 2 and PlayStation 3, polygon limitations ...
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Publisher Resources

ISBN: 9781556220883