Now that you have the arm merged and roughly positioned, you
need to tweak the shape, moving the vertices into the right posi
-
tion. Zoom in, rotate, and move the vertices of the hand over so
the mesh fits the guidelines better.
Select all the vertices of the hand, hit P to go to a Perspective
viewport, and rotate around to look at the inside of it.
Chapter9/The Arms299
Starting with edge 1, turnall the edges of the inside
palm and the top of the thumb base.
The fingers look a little thin so select the inside middle ...
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