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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 2: Shape and Attach the Arm
Now that you have the arm merged and roughly positioned, you
need to tweak the shape, moving the vertices into the right posi
-
tion. Zoom in , rotate, and move the vertices of the hand over so
the mesh fits the guidelines better.
Select all the vertices of the hand, hit P to go to a Perspective
viewport, and rotate around to look at the inside of it.
Chapter 9 / The Arms 299
Starting with edge 1 , turn all the edges of the inside
palm and the top of the thumb base.
The fingers look a little thin so select the inside middle ...
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Publisher Resources

ISBN: 9781556220883