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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Rotate your view around to get to the inside edges of the elbow, and
divide and turn these as well.
Go back to the Left viewport and add some more faces to the elbow
pad area, making it more round and matching it to the guide a little
better. Divide these edges and move the vertices that make up the
point where the elbow bends.
304 Part II / Modeling
Rotate your view and turn the edges you just created at the back of
the elbow. Scale the vertices of the pad out a little.
Drag these vertices along the Y-axis so the elbow isn’t so pointy.
Chapter 9 / The ...
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Publisher Resources

ISBN: 9781556220883