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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Rotate your view, and select and weld these two vertices:
Rotate again and weld these two:
Chapter 9 / The Arms 309
Select these three vertices and weld them:
And finally, the moment you’ve all been waiting for — select the
final two and weld them:
310 Part II / Modeling
Now that the merged arm is connected, you need to spend some
time tweaking the arm shape until it looks right. I could walk you
through it, but that’d be a waste of a few good trees and ...
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Publisher Resources

ISBN: 9781556220883