Select and delete these vertices of the left shoulder:
Rotate back around to the right side and…drat. I don’t like that
edge on the torso you just made. Go ahead and turn it.
314PartII/Modeling
Much better. Grab these two vertices of the inner arm and pull
them in about .2 units along the X-axis:
This is so those two vertices of the arm element don’t lie exactly on
the two corresponding vertices of the torso when the other vertices
of the arm are welded. Again, this is thinking ahead to make sure
the mesh ...
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