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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 3: Mirror-Copy the Arm to the Other Side
Select and delete these vertices of the left shoulder:
Rotate back around to the right side and…drat. I don’t like that
edge on the torso you just made. Go ahead and turn it.
314 Part II / Modeling
Much better. Grab these two vertices of the inner arm and pull
them in about .2 units along the X-axis:
This is so those two vertices of the arm element don’t lie exactly on
the two corresponding vertices of the torso when the other vertices
of the arm are welded. Again, this is thinking ahead to make sure
the mesh ...
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Publisher Resources

ISBN: 9781556220883