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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 5: Loft the Tubing for the Left Arm
For the tubing that goes from the forearm to up under the geometry
you just tweaked, select one of the splines that make up the
Arm Guide and detach it.
FYI: WHY DETACHING SPLINES IS LOW I have a pet
peeve with max in that whenever you want to detach a spline
you have to scroll all the way down to the bottom of the
sub-menu to do it. What would have been wrong with putting
it somewhere useful, like an inch down? Sheesh.
The reason you detached this spline was so
you could use it as a “path” to loft another
shape along. To introduce you to the Outline
tool under the Spline sub-object
menu, you’re going to use it to ...
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Publisher Resources

ISBN: 9781556220883