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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Also uncheck Cap Start and Cap End as they’re hidden by the arm
geometry.
Much better. Again, this may be a gratuitous detail, but stuff like
this can add an overall richness to your model — besides, you can
always optimize later. Go ahead and attach the tubing to the torso
and move on to the shoulder pad.
Step 6: Build the Left Shoulder Pad
Load Callisto22.max from the book’s CD.
Chapter 9 / The Arms 331
The shoulder pad is basically a big rounded
shell on her shoulder. Since this is low-poly,
the best thing to do is to make it solid. You
can get away
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Publisher Resources

ISBN: 9781556220883