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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Drawing Skills
Speaking of sketches, character creation in the computer starts with
being able to render and understand basic drawing principles like
dealing with lines, volume, form, and perspective, especially when
it comes to the human form. Good drawing skills are a must and
can’t be overlooked if you want to design and make better than
average characters. You need to practice as much as you can…and
then practice some more. In order to do this you need a sketchbook,
a drawing tool, and the desire to do something with it. Granted (like
in my case), after you spend so much time with your nose glued to
your monitor or in your manuals, your sketching ...
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Publisher Resources

ISBN: 9781556220883