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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Target Weld this vertex at the back of the pad…
…and Target Weld this vertex at the front of the pad:
336 Part II / Modeling
Apply a Cap Holes modifier to the mesh and add an Edit
Mesh modifier to turn the edges prettily:
Select these four vertices and scale them along the Y-axis by 120%:
Chapter 9 / The Arms 337
Rotate the view and turn these edges:
Move these vertices around at the front of the shoulder pad to con-
form to the guide:
338 Part II / Modeling ...
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Publisher Resources

ISBN: 9781556220883