Skip to Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Hit the Hide button on the sub-object menu to get these
less important vertices out of the way.
Step 3: Hide More Non-Essential Vertices of
the Boot
Now that you’ve narrowed the vertices down to 148, it’s time to cut
even further. This particular boot design consists of several straps
and components. However, these four vertices…
346 Part II / Modeling
can go without losing the basic strap structure they help create.
Select and hide them, then look at the six vertices highlighted
below.
They represent the cylinder structure at either side of the ankle ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883