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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Once you’ve built the stronger elements and filled in all the holes,
you’ll hopefully end up with something like this:
Regardless if it looks exactly like mine, your boot should weigh in at
about 216 faces. That’s over the desired 200 faces so you need to
optimize it a little. So, either continue with your mesh or load
Callisto26.max.
Step 5: Optimize the Low-Res Boot
In Chapter 11 I cover optimization more in depth, but give yourself
a little optimizing primer by knocking about 50 faces off of the boot
in this section.
Chapter 10 / The Boots 359
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Publisher Resources

ISBN: 9781556220883