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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
I had to design a character for a driving game called Propaganda and
basically used these sketches to represent her as an illustration in
the design doc. Later I built and textured a model based on the
design using even different reference. The drawings helped impart
some life into the character and even resulted in putting shades on
her when the original description didn’t call for them.
When it comes to drawing, just remember there’s no hard-and-fast
rule for making that idea in your head tangible. I recommend a pen
-
cil and a sketchbook to start with, but an ink pen on a restaurant
napkin can work just as effectively to capture that thought for a ...
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Publisher Resources

ISBN: 9781556220883